Max (hawkida) wrote,

Hots and Nots, GEF 2012

I'm going to miss stuff out, I know, but off the top of my head in no order at all:

- Doing set up. It was tiring, I was too inexperienced for some of it and too short for other bits, but I kept myself busy, learnt new skills, and went to bed worn out in a good way each night. This was made fun and worthwhile by the excellent company and teamwork.
- Fab lammies that make people discern as winners
- Ushering Ittimin a few feet backwards for her own safety when she accidentally stepped into our camp
- Feeling integral to things happening. In particular, being called to answer to the sword lady who was cross at us for not making our swords better and being needed to summon the big bad for the final fight.
- Being in the right place at the right time and being invited onto the Muster Chef judging panel. Awesome mushrooms from the Bears and yet they were outclassed all the same when we reached the Gryphons and were served a restaurant level four or five course meal that had been cooked in the field. Other entries were good, but the bar was set so high for future competitions!
- Watching the Warrior and Wench competition. Ridiculously overplayed parts, and greenskin indignance were hilarious.
- People agreeing to get involved with stuff I asked them to help out with.
- Cornering the urchins, keeping them on carpet, and finally understanding how all the Black Flame plot fitted together.
- Yelling at Satuun and vampire cult leaders.
- Talking to Incantors with excellent IC reason to do so, which builds a bridge to letting me hang out with them more in future - since the Crows congregate there and Sue NPCs this is a good thing.
- Nice weather during packing up, and cars allowed on site - I was so concerned during Sunday that it would be otherwise and I'd spend 6 hours filling my car with sopping wet kit.
- Finding the Fireball liquer at Asda - haven't seen it on the shelves since last year and everyong who tasted it liked it.
- Nice roleplay around forging the seven swords into something a little bit closer to their ultimate destination.
- Phobos and his scary secret messages. Finding out later, out of character, that an item I created previously was used in the downfall of someone who wished me ill.
- Being considered competent: Ravenfire asked me for protection, Planar Cartographers came looking for me regarding rites, I was called to talk to the sword lady, and I helped train up some newbie healers to a level of competance on the field.
- Having endurances and not dropping on the first hit.
- Being bemused by a Leviathan ancestral trying to control me.

- Cold and wet, and failing boots in the mud
- Red paint, green pain, unnecessarily large staples
- Not getting to see either of the big bads in the final fight, despite being marked as one of their primary targets
- Doing lots of organisation for the Armourers linear and having our people turned away, then pulling out because the party ready to go looked woefully inequipped and the Harts were sure it was a suicide mission that couldn't possibly succeed with that party configuration.
- Feeling stretched at times. Barely made it to the healers guild and felt like I should be doing more around organising the sword forging.
- Wearing bad footwear and getting blisters the first night of time in.
Tags: larp

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